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Rad Worm

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

Rad Worm helps you create RAD files from your 3ds Max scene that will cause the textures to give off light when compiled into Source.

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rad, radiosity, lighting, shadow, cast, vrad, compile

Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

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vtex, compile, errors

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

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level design, 3ds max, source game engine, overview, keynotes, argument for, why

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod in 3ds Max
Posted on Aug 18, 2013 | Last Updated Aug 16, 2019

Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.

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gmod, garry's mod, garrysmod, steampipe, setup

Making Facial Animations

Posted on Feb 12, 2012 | Last Updated Jan 15, 2020

This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.

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vta, facial, morpher, morph-o-matic, flexfile

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture