Posted on Apr 5, 2016 | Last Updated Dec 19, 2016
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library
Posted on Feb 12, 2012 | Last Updated Oct 27, 2018
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Posted on Feb 12, 2012 | Last Updated Jan 23, 2020
This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.
materials, textures, vmt, vtf, tga, source engine
Posted on Apr 10, 2012 | Last Updated Apr 10, 2012
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
material, bug, directx shader, rotation, scale
Posted on Oct 29, 2016 | Last Updated Oct 29, 2016
Instructions of getting your materials to import without being washed out in color.
texture, import, color, washed out