Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Export Textures
How to export your model textures from 3ds Max to Source.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.