Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Material Library Generator
Explanation of how to use the Material Library Generator.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.