Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Source Engine
Articles related to the Source Game Engine.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Using Props in Your Scene
Article on re-using existing props in a scene.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.