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Normal Tools

Posted on Aug 6, 2014 | Last Updated Apr 22, 2020

Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.

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normals, edit normals, smoothing, hard edge, script, commercial

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Setting Up Wall Worm for Goldsource

Posted on Aug 28, 2016 | Last Updated Oct 18, 2019

Overview of setting up Wall Worm for Goldsrc.

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goldsource, goldsrc, hl1, cs1.6, installation, setup

Collision Model & Physics

Posted on Feb 12, 2012 | Last Updated Mar 15, 2017

The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.

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collision model, rollout

ProPal

Posted on Apr 22, 2015 | Last Updated Nov 28, 2018
ProPal

ProPal is a new plugin to speed up texturing projects.

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propal

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

MDL File Loader

Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Wall Worm and Black Mesa MDL plugin

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

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mdl, model, import, vpk

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Installing Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Aug 30, 2023

Instructions on installing the Wall Worm Model Tools.

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install, unzip, download, update, updating, updates, update wall worm, update 3ds max