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Advanced Texture Controls

Posted on Jun 24, 2015 | Last Updated Mar 31, 2017

With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.

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vtf, wwpro, texture, procedural

Importing Models

Posted on Mar 12, 2017 | Last Updated Mar 12, 2017

Articles and documents related to importing model assets into 3ds Max.

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Grouped Geometry is Not Supported

Posted on Feb 12, 2012 | Last Updated Jul 30, 2014

When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.

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MDL Loader isn't working

Posted on Dec 23, 2016 | Last Updated Dec 23, 2016

Instructions on manually setting the correct plugin paths if WW did not set them during installation.

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plugin paths, mdl loader troubleshooting

Brush Geometry

Posted on Feb 12, 2012 | Last Updated Dec 31, 2022

How to export brush geometry with the Wall Worm VMF Exporter.

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brush, geometry, layout, bsp, brush mode, tag, world geometry

Exporting SMD/VTA with WW Pro with a Morpher Modifier

Posted on May 20, 2016 | Last Updated May 20, 2016

Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.

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smd, vta, export, ww pro, bug, error, fix

Washed Out Textures

Posted on Oct 29, 2016 | Last Updated Oct 29, 2016

Instructions of getting your materials to import without being washed out in color.

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texture, import, color, washed out

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

Vtex.exe - ERROR: Can't convert image from RGBA8888 to DXT1 in CalcLowResImage

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs if you are trying to compile an image that has a dimension that isn't a Power of 2.

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Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

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decals, decal, material, brush, vmt, vtf, export