Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Export Textures
How to export your model textures from 3ds Max to Source.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.