Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.