Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Level Design
An introduction into level design for Source using 3ds Max.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.