OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Material Library Generator
Explanation of how to use the Material Library Generator.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.