Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.