Quick Search

More Options

Advanced Search

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

Read More

IK, collisionjoints, jigglebone, jointcontraint

Missing Icons and Functions in 3ds Max 2022

Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
Posted on May 30, 2023 | Last Updated May 30, 2023

How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.

Read More

2022, missing icons

Slow Closing File or 3ds Max

This problem is fixed with sculpt meshes created with WW 2.82+.
Posted on Jul 30, 2014 | Last Updated May 20, 2016

3ds Max seems to hang when closing a file with a large sculpt mesh.

Read More

frozen, hang, slow

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

Read More

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

Read More

worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

Read More

texturing, world geometry

WWMT Textures

Posted on Feb 12, 2012 | Last Updated Jun 18, 2015

Information on exporting Wall Worm Model Tools WWMT textures.

Read More

texture, export, model, vtf, vmt, tga, 3ds max, wallworm

Help! There was an Error and Now Max is Frozen

Posted on Mar 26, 2015 | Last Updated Jun 26, 2015

If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.

Read More

frozen, freeze, UI, 3ds Max

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

Read More

displacements, convert, props, mdl, render to texture

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

Read More

Lightmapped_4WayBlend, 4way blend, vertex paint