Using 4Way Blends

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.