Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.