Posted on Oct 13, 2015 | Last Updated Oct 13, 2015
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
texturing, world geometry
Posted on Feb 12, 2012 | Last Updated Jul 25, 2017
How to export brush geometry with the Wall Worm VMF Exporter.
brush, geometry, layout, bsp, brush mode, tag, world geometry
Do not use bitmap filetypes that Max doesn't know how to read.
Posted on Oct 18, 2012 | Last Updated Oct 18, 2012
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
vmf, crash, material, vtf
Posted on May 20, 2015 | Last Updated Apr 22, 2020
ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.
brush, bsp, geometry, world geometry, plugin
Solutions on missing entities in exported game level
Posted on Aug 29, 2016 | Last Updated Jun 18, 2018
Information on why some entities might not export into the game and how to fix that.
entities, missing, fix, help, vmf, export, level
Fixed in WWMT 1.867
Posted on Sep 27, 2012 | Last Updated Oct 18, 2012
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
vmf, texture, rotation, uaxis, vaxis, problem, incorrect