Source Engine
Articles related to the Source Game Engine.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
The Grid and Manipulation
Documents on the grid and related topics.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.