My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.