Imported Brush UV Scale Wrong

Posted Jan 13, 2018

Imported brushes can have incorrect UVs if the textures are not power of 2. This most often happens when you converted WAD files to VMT/VTF/TGA with XWAD to bring in Goldsource levels.

At this time, the fix is to use Wall Worm Pro and make sure that non-standard textures (those not having power of 2 dimensions) have a .sizeinfo file alongsite the texture file. Wall Worm Pro will check for this file to properly resize the texture at the time of importing RMF/MAP/VMF. The .sizinfo files are generated by XWad for all non-standard textures.

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