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Hitboxes and Bone Properties
Posted on Dec 23, 2012 | Last Updated Apr 22, 2019
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group
Collision Hulls in 3ds Max for Source
Posted on Feb 12, 2012 | Last Updated Mar 27, 2020
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
hull, collision, cm, convex, concave, collision model, physics model
Collision Model & Physics
Posted on Feb 12, 2012 | Last Updated Mar 15, 2017
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
collision model, rollout