WWMT Tutorials

Latest Articles

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Apr 9, 2018

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Jun 19, 2018
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

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mdl, import

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint

Animated Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating an animated texture in 3ds Max and exporting to Source.

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animated texture, vtf

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

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rotate, texture, animate, proxies vmt

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

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scroll, scrolling, texture, vmt, proxies

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Jun 5, 2018

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

On the Grid

Posted on Sep 8, 2015 | Last Updated May 30, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props