Starter Kits

Posted Oct 14, 2019
Last Updated Aug 14, 2021

The Starter Kits functions allow your to quickly generate common brush or entity setups. These functions are meant to automate the creation of some common level design tasks such as adding player starts for some common games.

You can launch the Starter Kits via Wall Worm > Wall Worm Utilities > Starter Kits.

Generic Starters

The options in the Generic Starters are common to all Source Engine games.

Basic World

This button will generate a simple snadbox world sealed in for testing purposes. The size of the world will be determined by the World Size drop-down at the top of the UI. The floor will utilize a generic texture and the walls/ceiling will utilize tools/toolsskybox. This function also runs the Player and Light function below.

Player and Light

This entity will create an info_player_start entity at the world origin and a light_enviornment entity above the origin.

Tonemap Setup

This function will create an env_tonemap_controller if one isn't in the scene and a logic_auto if one isn't in the scene. It will then generate three OnMapSpawn outputs from the logic_auto to set the tonemap's settings via SetAutoExposureMin, SetAutoExposureMax and SetBloomScale.

Create Player Zone Counts

This button will generate a game_zone_player, several logic_compare entities and a logic_auto if one isn't already in the scene. It will then hook up the outputs from the logic_compare and logic_auto entities to count players. You will still need to generate the outputs in each logic_compare to set the desired affect.

This setup is useful if you want to have your map change depending on the number of players in the scene.

Counter-Strike

This set of controls is specific to Counter-Strike: Source and Counter-Strike: Global Offensive. It will set up CS player spawns, game mode and buy zones.

T/CT

These spinners will determine the number of each player spawn type to add into the scene.

Hostages

This is the number of hostage entities to spawn. Note that it is only active if the Mode is set to Hostage.

Mode

This setting determines whether the level is a Bomb Defusal or Hostage level.

Buy Mode

Set which teams can buy and where the buy zones are.

Generate CS

This button will create the CS entities based on all the settings in the CS group.

Day of Defeat

These controls are specific to Day of Defeat: Source.

Axis/Allies

Set the number of Axis/Allies spawn entities to generate.

Mode

Choose the type of game mode for the level: Cap Zone or Detonation.

Targets

This will determine the number of targets to add to the scene. What types of targets actually added is dependent on the Mode setting.


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