There are mutliple paths for exporting WWMT models and textures. To have full control of QC commands and the compression, shader and other settings, open a model with Wall Worm Model Tools.
You can also use batch export functions via the Wall Worm Exporters sub-menu in the Wall Worm menu in Max. There are also batch exporting functions in the Models tab of Anvil.
See below for more specific exporters and instructions.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Articles related to making character models for the Source Game Engine.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.