Wall Worm is a gaming and design group focused on developing content for the Source Game Engine. Headed by Shawn Olson, the group consists of various creative people across the globe.
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How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.