WWMT Tutorials
Latest Articles
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Using Props in Your Scene
Article on re-using existing props in a scene.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
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