Importing Source Assets
Posted Mar 3, 2015
This series covers the steps needed to re-use Source assets inside of 3ds Max. While most of the Wall Worm development has been into the Max to Source pipeline, there are now many tools that bring Source assets into Max.
SMD, VTA and QC Importer
Posted on Feb 5, 2013 | Last Updated Jan 21, 2020
Information on importing SMD files and QC files from Source into 3ds Max.
smd, qc, importer, vta
Prop Libraries
Posted on Mar 9, 2015 | Last Updated Dec 7, 2016
Creating Prop Libraries for re-using assets in Wall Worm Projects.
library, props
Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
- Related Topics