Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Sky Writer
Posted on Feb 12, 2012 | Last Updated Jul 4, 2020
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
sky writer, skies, pfm
Exporting CAT and Biped Models
Posted on Jul 19, 2013 | Last Updated Dec 10, 2014
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
cat, biped, animation, character, bip, skin, animated model
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Arch Primitive
Posted on Aug 18, 2015 | Last Updated Apr 22, 2020
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
arch, geometry, brush