Scene Management
Posted on Oct 12, 2018 | Last Updated Oct 12, 2018
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
Posted on Apr 25, 2018 | Last Updated Apr 25, 2018
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
osl, seamless_scale, triplanar, 2019
Wrinklemaps
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
Bitmaps to Materials
Posted on Apr 5, 2016 | Last Updated Dec 19, 2016
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Exporting Your Static Prop
Posted on Feb 12, 2012 | Last Updated Apr 20, 2016
Basic explanation on using WWMT to export your static prop into Source.