On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Level Design
An introduction into level design for Source using 3ds Max.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.