Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Export Textures
How to export your model textures from 3ds Max to Source.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.