WWMT Proxy Tools
Posted on Apr 10, 2012 | Last Updated Oct 25, 2017
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Other Tools
Posted on Feb 12, 2012 | Last Updated Feb 12, 2012
Some of the less common tools packaged with Wall Worm.
VMF Exporter
Posted on Feb 12, 2012 | Last Updated Dec 27, 2021
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
vmf, exporter, 3ds max
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Posted on Aug 29, 2016 | Last Updated Jun 18, 2018
Information on why some entities might not export into the game and how to fix that.
entities, missing, fix, help, vmf, export, level
Utilities Rollout
Posted on Feb 12, 2012 | Last Updated Jul 27, 2012
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Bitmap Crop and Coordinates in 3ds Max
Posted on Apr 8, 2018 | Last Updated Sep 2, 2019
Tutorial on using the BitmapTexture crop function with models and world geometry.
crop, bitmap, coordinates, uv, bitmaptexture