Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Models and QC
Information on exporting models and QC files.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.