Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.