Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.