Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
SMD, VTA and QC Importer
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Information on importing SMD files and QC files from Source into 3ds Max.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Visgroup Manager
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The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.