Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.