Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.