Level Design
An introduction into level design for Source using 3ds Max.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.