Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.