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Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Oct 21, 2023

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.

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Goldsrc

Posted on Jan 17, 2015 | Last Updated Oct 18, 2019

Wall Worm support for Goldsrc is here.

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goldsrc, wallworm, 3ds max

Menus and Macroscripts Don't Update

Posted on May 10, 2016 | Last Updated May 10, 2016

The WW menus don't automatically update when updating WW in 3ds Max 2017. Here are steps to update manually.

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menus, update, max 2017

Nothing Happens When You Hit Export

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

Model does not compile when you hit export. Here are some solutions.

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Worm Face

Posted on Feb 12, 2012 | Last Updated Jan 24, 2020

Worm Face is a script that lets you mimmick the behavior of Hammer's Texture Application Tool inside 3ds Max.

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worm face, wormface, texture drop, texture application, decal, overlay

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

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anniversary, development, history

Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

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source game engine

DMX, SMD and VTA Exporter

Posted on May 5, 2012 | Last Updated Oct 14, 2018

Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.

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dmx, smd, export, exporter, 3ds max, 3ds max 2014, vta, source, sdk, game

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team