Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Export Textures
How to export your model textures from 3ds Max to Source.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.