Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine