Wall Worm Sends Greetings in 2016
Posted on Jan 10, 2016 | Last Updated Jan 10, 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
blog, contest, 2016
Creating Entities
Posted on Oct 27, 2016 | Last Updated Oct 27, 2016
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
entity, assign, tie to entity
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Displacements
Posted on Feb 12, 2012 | Last Updated Oct 22, 2024
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh