Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
BSP Compile Log
Viewing and using the BSP Compile logs.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.