Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.