Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Material Library Generator
Explanation of how to use the Material Library Generator.