Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.