Quick Search

More Options

Advanced Search

Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

Read More

vtex, compile, errors

Exporting

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Quick introduction on the model and texture exporters in Wall Worm.

Read More

OSL: Swirl

Posted on Jul 16, 2018 | Last Updated Jul 16, 2018
osl swirl map

OSL Swirl is a simple texture map with a few controls on making swirl textures or swirl masks.

Read More

swirl, osl

Snap Verts To Grid Modifier

Posted on May 29, 2015 | Last Updated Feb 19, 2016

The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.

Read More

snapvertstogrid, snap, grid, modifier, plugin

The Grid and Manipulation

Posted on Sep 29, 2017 | Last Updated Sep 29, 2017

Documents on the grid and related topics.

Read More

Random Elements

Posted on Nov 6, 2015 | Last Updated Dec 31, 2019

Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.

Read More

element, modifier, random, position, rotation, scale, uvw, uv, uvs

Grouped Geometry is Not Supported

Posted on Feb 12, 2012 | Last Updated Jul 30, 2014

When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.

Read More

Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

Read More

BSP Topics

Posted on Feb 12, 2012 | Last Updated Aug 8, 2014

Basic discussion of BSP, VBSP and compiling topics.

Read More

vbsp.exe, vbsp, bsp, compile

Brush Materials have incorrect rotation and scale when using the DirectX Shader

Posted on Apr 10, 2012 | Last Updated Apr 10, 2012

The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.

Read More

material, bug, directx shader, rotation, scale