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Export Body Groups | $bodygroup

Posted on Feb 12, 2012 | Last Updated Jan 7, 2018

You can export body groups ($bodygroups) directly into Source in 3ds Max.

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bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

For Hire

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

Low on time to complete a project? Hire Wall Worm to get the job done faster.

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hire, 3d modeler, ohio, source game engine, assets

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

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propline, distribution, props, spacing

Entities

Posted on Feb 20, 2012 | Last Updated Sep 28, 2016

The Wall Worm Entity Output interface allows you to add interactivity to your Source level directly in the 3ds Max UI. Requires Convexity.

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entity, entities, outputs, inputs, i/o, scripting

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Dec 10, 2014

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip, skin, animated model

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Blog

Posted on Feb 20, 2012 | Last Updated Oct 31, 2016

Articles pertaining to the development of Wall Worm tools, 3ds Max and the Source Game Engine.

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blog

Arch Primitive

Posted on Aug 18, 2015 | Last Updated Apr 22, 2020

The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine

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arch, geometry, brush