Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Using WWMT
Articles on using the Wall Worm Model Tools.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Level Design
An introduction into level design for Source using 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.